PlayIRL.ggBetaPlayIRL.GG (beta)
An independent, alternative way to find and schedule MTG events near you.Learn more →
NewCommander bracket guide →An independent, alternative way to find and schedule MTG events near you.Learn more →
NewCommander bracket guide →Cheat Sheet
Magic has two ordering systems. The stack orders things that happen one at a time. Layers order things that are all true at once.
Checked against the Comprehensive Rules effective August 7, 2026. Definitions here are paraphrases and every line carries the rule it came from — full source list below.
Who may act, and what has to happen before anything resolves.
All pass on an empty stack? Nothing resolves — the step or phase just ends. 405.5
Who may act right now.
One uninterrupted sequence — nobody can respond until step i is done.
Activating an ability follows the same steps, b through i. 602.2b
Last on, first off — one object at a time.
You cannot respond to any of these.
Checked every time a player would get priority, all at once, then again until nothing happens.
Who may act right now.
One uninterrupted sequence — nobody can respond until step i is done.
Last on, first off — one object at a time.
You cannot respond to any of these.
Checked every time a player would get priority, all at once, then again until nothing happens.
Every continuous effect applies in this order, every time the game looks. Not the order they were played — this order.
The stack decides what order effects are created in. Layers decide what order they apply in — and when a spell resolved only breaks ties between effects in the same layer.
Four effects, every one of them a power and toughness effect — so all four land in layer 7 and the only question is which sublayer. Played in one order, applied in another: the game keeps no running total, it walks the layers from the printed values every time it looks.
Gray Ogre2/2
Played in this order
Applied in this order
0+1+3+1 = 5 · 1+1+3+1 = 6
Ovinize was cast last, and it applies first. 7b runs before 7c, so it jumps the queue over all three pumps and becomes the base they build on.
Ovinize also removes abilities, which happens back in layer 6. Gray Ogre has none, so it changes nothing here.
Four effects, every one of them a power and toughness effect — so all four land in layer 7 and the only question is which sublayer. Played in one order, applied in another: the game keeps no running total, it walks the layers from the printed values every time it looks.
Gray Ogre2/2
Played in this order
Applied in this order
7b base, then the 7c modifiers in play order
| Power | 0 | +1 | +3 | +1 | = 5 |
|---|---|---|---|---|---|
| Toughness | 1 | +1 | +3 | +1 | = 6 |
Played in this order
Applied in this order
7b base, then the 7c modifiers in play order
| Power | 0 | +1 | +3 | +1 | = 5 |
|---|---|---|---|---|---|
| Toughness | 1 | +1 | +3 | +1 | = 6 |
Ovinize was cast last, and it applies first. 7b runs before 7c, so it jumps the queue over all three pumps and becomes the base they build on.
Ovinize also removes abilities, which happens back in layer 6. Gray Ogre has none, so it changes nothing here.
Inside one layer, the earlier timestamp applies first — so the tie-break is only usable if you know when each effect got stamped. Most of these are re-stamps: the same permanent takes a new timestamp every time one of them happens.
Every rule number on this page was checked against the Comprehensive Rules text rather than written from memory, because section numbering moves between revisions. This sheet is a paraphrase and a snapshot; the rules document is the authority.
The rules text every number on this sheet was checked against, effective August 7, 2026. Wizards revises it with each set release, and section numbering does move — the link always points at the current revision.
An unofficial mirror of the rules text with an anchor on every rule and a linked glossary, which the official .txt has neither of. Every rule number on this page links here. It tracks the official text but it is not the authority — the Wizards link above is.
Where to go when a real table argument outruns a one-page sheet.
Drilling ground for exactly the interactions this sheet covers. Not affiliated with Wizards or with PlayIRL.